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The Fighters guild - elf fighter - bladedancer:
Main stat: Strength and dexterity. Secondary stat: Constitution. Spells: None Skills: Hide, sneak, fix, bladedance, glide. Trees: Fighting 400, covert 50 Racial restrictions: Elf only. Alignment restrictions: None. Hide: Allows you to hide in shadows. It relies on the skill covert.hiding, it costs 10 guild points regardless of if it succeeds or fails. You get this ability at level 0. Sneak: Lets you sneak in a direction. This means that you get no exit or enter messages. This relies on the skill covert.stealth. It will not inform you of success or failure and costs 10 guild points regardless of whether you succeed or not. You get this ability at level 0. Unhide: This command allows you to appear from the shadows at will. You get this ability at level 0. Bladedance: Lets your engage in a dance of blades with the target, shredding them to pieces with two one handed sharp weapons. This skill uses fighting.offensive.melee.sharp and fighting.offensive.special. You get this ability at level 50. Glide: Enables you to dodge attacks directed at you, avoiding either all harm or parts of it. It protects you from harm from both magic and melee attacks but is less effective against magic. This ability uses your fighting.defensive.dodging.melee, you get this ability at level 50 Fix: Using weapons and armours in combat deteriorates their condition. This command allows you to repair the armour's or weapon's condition so that it gives you more protection or does more damage again. When fixing items you will need money to pay for the materials you use in the smithy. As your skill in general.smithing increases, the closer you will be able to repair an item to its undamaged state. You get this ability at level 0. Back to the Guild page. Page last modified Thu Mar 6 11:28:32 2008 by Carolina |
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