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The Priest guild:***Under construction***
Main stat: Wisdom. Secondary stat: Constitution. Spells:
Defensive: serendipity, holy shield, resist, bless, shining cloak, holy armour Curative: cure, resurrect, goodberry, raise dead, extra life, summon player ghost, heal Miscellaneous: detect alignment, enchant, light, summon archon, summon angelic spirit, sanctify, rapture, calm, detect magic, detect undead, conjoin Skills: turn Trees: Faith 350, Fighting 90 (FDP 300) Racial restrictions: None Alignment restrictions: Good only. Flamestrike: (faith.spells.offensive.target) - single target offensive spell - costs 90 GPs per hit. Channel Essence: (faith.spells.offensive and faith.items) - misc spell - variable cost. This spell produces a weapon with strength based on FaSO and enchant level based on FaI. Harm: (faith.spells.offensive.target) - single target offensive spell - costs 100 GPs per hit. Wrath of the Heavens: (faith.spells.offensive.area) - area offensive spell - costs 600 GPs. Exorcism: (faith.spells.offensive.target) - single target attack spell - costs 700 GPs. Only works on evil aligned. More damage the more evil target is. Caster must be over lvl 200. Holy Word: (faith.spells.offensive.target) - single target attack spell - costs 600 GPs. Burning Stones: (faith.spells.offensive.area) - area attack spell - costs 125 GPs per hit. Holy Shield: (faith.spells.defensive.target or faith.spells.defensive.self) - defensive spell - costs 700 GPs. A shield spell that protects up to 65% of all incomming damage. The spell also slightly augments your armours. Holy Armour: (faith.spells.defensive.target or faith.spells.defensive.self) - defensive spell - costs 700 GPs. Boosts protection against magic, fire, cold, acid, electricity. Normally more efficient on self than on others. Shining Cloak: (faith.spells.defensive.target or faith.spells.defensive.self) - defensive spell - costs 400 GPs. This spell will protect against sharp, pierce, blunt. Resist: (faith.spells.defensive.target or faith.spells.defensive.self) - defensive spell - variable cost.Your guild can resist: charm, death. Increases armour count and helps on resist checks. Serendipity: (faith.spells.defensive.self) - defensive spell - costs 500 GPs. A very powerfull defensive spell. Bless: (faith.spells.defensive.self or (faith.spells.defensive.target) - defensive spell - costs 600 GPs. For nonpriests it boosts combat abilities against NPCs, while it boosts the priest's combat abilities also against players. : : : : : : : : : : : : : Back to the Guild page. Page last modified Fri Jan 25 11:19:12 2008 by Fenrir |
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