Realms of the Dragon
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The Priest guild:

***Under construction***
    Location: Treeth.
    Main stat: Wisdom.
    Secondary stat: Constitution.
      Attack: holy word, wrath of the heavens, channel essence, harm, burning stones, flamestrike, exorcism
      Defensive: serendipity, holy shield, resist, bless, shining cloak, holy armour
      Curative: cure, resurrect, goodberry, raise dead, extra life, summon player ghost, heal
      Miscellaneous: detect alignment, enchant, light, summon archon, summon angelic spirit, sanctify, rapture, calm, detect magic, detect undead, conjoin

    Skills: turn
    Trees: Faith 350, Fighting 90 (FDP 300)
    Racial restrictions: None
    Alignment restrictions: Good only.

Flamestrike: ( - single target offensive spell - costs 90 GPs per hit.
Channel Essence: (faith.spells.offensive and faith.items) - misc spell - variable cost. This spell produces a weapon with strength based on FaSO and enchant level based on FaI.
Harm: ( - single target offensive spell - costs 100 GPs per hit.
Wrath of the Heavens: (faith.spells.offensive.area) - area offensive spell - costs 600 GPs.
Exorcism: ( - single target attack spell - costs 700 GPs. Only works on evil aligned. More damage the more evil target is. Caster must be over lvl 200.
Holy Word: ( - single target attack spell - costs 600 GPs.
Burning Stones: (faith.spells.offensive.area) - area attack spell - costs 125 GPs per hit.
Holy Shield: ( or faith.spells.defensive.self) - defensive spell - costs 700 GPs. A shield spell that protects up to 65% of all incomming damage. The spell also slightly augments your armours.
Holy Armour: ( or faith.spells.defensive.self) - defensive spell - costs 700 GPs. Boosts protection against magic, fire, cold, acid, electricity. Normally more efficient on self than on others.
Shining Cloak: ( or faith.spells.defensive.self) - defensive spell - costs 400 GPs. This spell will protect against sharp, pierce, blunt.
Resist: ( or faith.spells.defensive.self) - defensive spell - variable cost.Your guild can resist: charm, death. Increases armour count and helps on resist checks.
Serendipity: (faith.spells.defensive.self) - defensive spell - costs 500 GPs. A very powerfull defensive spell.
Bless: (faith.spells.defensive.self or ( - defensive spell - costs 600 GPs. For nonpriests it boosts combat abilities against NPCs, while it boosts the priest's combat abilities also against players.

Back to the Guild page.

Page last modified Fri Jan 25 11:19:12 2008 by Fenrir

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